This is a really great runner game with a competent amount of gameplay and polish! I sat forwards in my seat, which is always a good sign for these arcade-y games.
I'm thinking about developing the game a bit more, with additional types of obstacles, a proper animated intro instead of just texts, some upgrades to the game assets and more challenging levels of course.
The sideways motion. My bf was watching me play it and even he said the visual was jarring (I mention this because it's not just mechanically, it's visually). It's like a camera being thrown sideways too fast. I think I saw some camera assets that have a bit of like smoothing to it and I think it's meant for that kinda scenario?
Camera moving sideways too fast? Weird... it's not supposed to do that! I wonder if only feels like it when spectating and not playing, since I never encountered it while playing the game myself and I haven't seen anyone else play it. Hmm... I guess I'll look into it if I decide to develop the game further. Thank you!
Oh, sorry, to clarify-- I also agreed with him that it feels "too fast" and I was the one playing. I think I remember them talking about it in one of the Unity courses, that sometimes cameras will add a bit of delay and bounce to help with that kind of thing. But I'm not too sure about that, I just know to both of us it felt really intense when I moved back and forth. But no pressure! I know it's just a gamejam, just something to look into. :)
← Return to game
Comments
Log in with itch.io to leave a comment.
This is a really great runner game with a competent amount of gameplay and polish! I sat forwards in my seat, which is always a good sign for these arcade-y games.
Thank you, I really appreciate the feedback! :D
awesome game!
Thank you! I'm glad you liked it.
Super cool, feels like a complete experience I'd gladly pay for. Fun, creative, great art style, and true to the Jam theme. awesome work :D
Wow, that means a lot to me!
I'm thinking about developing the game a bit more, with additional types of obstacles, a proper animated intro instead of just texts, some upgrades to the game assets and more challenging levels of course.
Thank you for your feedback!
Very cool aesthetic! Well done! The sound is good too.
Feedback wise the movement is a little jerky and it's sort of jarring.
Thank you for playing!
When you say the movement is jarring, do you mean the sideways movement or the auto forward?
Thanks for the feedback!
The sideways motion. My bf was watching me play it and even he said the visual was jarring (I mention this because it's not just mechanically, it's visually). It's like a camera being thrown sideways too fast. I think I saw some camera assets that have a bit of like smoothing to it and I think it's meant for that kinda scenario?
Camera moving sideways too fast? Weird... it's not supposed to do that! I wonder if only feels like it when spectating and not playing, since I never encountered it while playing the game myself and I haven't seen anyone else play it. Hmm... I guess I'll look into it if I decide to develop the game further. Thank you!
Oh, sorry, to clarify-- I also agreed with him that it feels "too fast" and I was the one playing. I think I remember them talking about it in one of the Unity courses, that sometimes cameras will add a bit of delay and bounce to help with that kind of thing. But I'm not too sure about that, I just know to both of us it felt really intense when I moved back and forth. But no pressure! I know it's just a gamejam, just something to look into. :)
Overall I don’t like racing games… but I enjoyed playing yours! I love the aesthetics too! :) good job!
(PS A rating in souls :D )
I'm glad you had fun! :D
Nice game.
I also gave some of your other games a try.
All are quite good.
Keep it up!
Thank you!