What is this game?

This is my entry for the hololive fangames jam #2! (holojam), made in about 3-4 days of work.

This is a very simple game based on Nerissa Ravencroft and her fans, the jailbirds. Click and drag the jailbirds from the snow areas into the safe green zone. Make sure you get them all before time runs out or they will freeze!

Sounds easy? Well... these are naughty jailbirds. They will not stay put and walk back into the snow, so you need to have fast reflexes!

Aim for a high score!

Playing in full screen is recommended, as there's a high chance you'll click outside the game area, wasting precious seconds.

There definitely are bugs in the game. This is just a quick prototype for the jam. I didn't have much time to test and fix bugs.

Unfortunately, I couldn't figure out how to make the game work properly on mobile. The touch (click) event seems to be happening before the touch position is updated, so instead of moving the hand to the touch position and picking up a new jailbird, the game picks up the last jailbird that was dropped before moving the hand to the touch position, which is not the desired behaviour and makes the game unplayable.

Disclaimer

This free game has been created following COVER Corp.'s derivative works guidelines. This is not an official hololive game, it is a fan-made game.

The developer is not endorsed nor affiliated with hololive, COVER Corp, or any of its talents. All holopro talents are ©2016 COVER Corp.

Feel free to livestream this game or create other derived content allowed by COVER Corp.'s derivative works guidelines. Please link back to this page if you do so!

Contact

If you need to contact me, please write to davidwusoftdev (at) gmail

You can also DM me on twitter

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDavid Wu SoftDev
GenreAction
Made withGodot
Tagshololive, vtuber
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Comments

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Another DavidWu SoftDev banger! Love how simple and adorable this game is! Also love your menu screen! Its such a good composition! Also the attention to detail when you run out of time and you see the ice slowly creep upon the jailbird! So good!!

Game is really fun and the sprites are really cute and well made! There is one thing that i would like to point out. The birds can leave screen making it impossible to pick them up.

Thank you for playing!

The birds leaving the screen is part of the challenge. You need to be fast enough to prevent that or it's over.

I find myself yelling at birds in the snow. A simple and surprisingly entertaining conept. It can be a little bit difficult to tell exactly where you cursor is sometimes. 

I like the way they look when you pick them up.

I'm so upset... the one jailbird that got away :(

Cute game! Very simple but pretty fun. My strat was to stack them all next to the circle since they stay in place until placed in the grass and then just pile them all in as fast as I could lol

(+1)

That's a valid strat!

Just need to be careful to not take too long stacking or you risk running out of time! XD

Tip I found: Stack them on top of each other, it slows them down, but don't stack too many, around three.

lol game is hard i only able to save two birds for every levels 

>Unfortunately, I couldn't figure out how to make the game work properly on mobile. The touch (click) event seems to be happening before the touch position is updated, so instead of moving the hand to the touch position and picking up a new jailbird, the game picks up the last jailbird that was dropped before moving the hand to the touch position, which is not the desired behaviour and makes the game unplayable.

interesting... shouldn't the touch position will be selected inside the callback of the touch event? if you are using javascript? 

(+1)

Thanks for the comment.

Yeah, you're not supposed to save every bird, at least not in the later levels. Maybe 75% is closer to a realistic goal.

About the touch issue... I'm using godot and I have no clue how to separate the "position" from "click". If they happen at the same time, the game should work as is coded, as it first goes through the position update and after that does the jailbird detection function. However, what's actually happening is the jailbird detection seems to be happening first and that makes the game unplayable.

If I wasn't busy with other projects I'd probably spend a day or two trying different approaches to make it work, but for now I'll just leave it as is and well... only playable with mouse.