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just nusted a but

Unfortunately I can't get the controller to work it a kishi and it reads as Xbox one but won't see it, it's a shame your not working on this anymore.

I love doom it would be Kool if you released this as a doom wad or pk3 file so it could be used in delta touch or with gz doom and sdl3 mostly because the touch controls are really janky but also because I think it would just be Kool.

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very interesting and funny game, the theme combination of doom and cute anime feminism is intelligent and well executed

I'm glad you enjoyed my game. :)

Could you possibly give insight on how to get the Spanish achievement, and the "special song"? Also, what is the difference between 100% and 100% with a star? Thanks! Overall great game. Second ever Hololive fan game i played, and it really put me more into the Holo sphere. Even if you aren't known for DOOG nowadays, it will hold a special place in my memory.

Thank you for playing DOOG!

For the Spanish achievement, you have to say "hi" but in Spanish.

There's a special song achievement? I honestly forgot about it. I'll reply later after I've checked my game file lol

The 100% with a star is obtained if you also cleared the secret level.

Thanks so much. I'm now only missing the secret song badge.

Oh, I checked my source code and found there are specific songs that trigger the achievement. Man, I completely forgot I put this in the game.

If you look at the music section in the credits, you'll see all the songs in the game. There are three songs that, if activated by typing in the right keyword, unlock the achievement. You don't need to play all three songs. Only one is enough for the unlock.

Good luck!

Thanks so much! It's been wonderful completing this game. Hope to experience even more things from you!

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i like this sound - buh, buh.. that's very funny. But i don't know why, but character's rotation is kinda edgy in browser. I think it may be only my problem, so i downloaded game, because it's worth to beat it up.

Is there any way to reduce the graphic quality on Android? Playing the game on a Samsung A12 from late 2021. It doesn't have the best 3D accelerator. I don't mind if the graphics look slightly blocky, I just want more FPS. 

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Hello!

I didn't include anything to help with FPS in the game, since this was my first game ever and the Android version just an experiment to see if I could export my game to that platform. Unfortunately, performance settings didn't make it to the game.

I understand. Its not totally unplayable for me. I'll try to uninstall some apps I don't use anymore. That usually helps. Thanks for the reply. :)

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does anyone know how to get the badge for getting revived by hololive's resident necromancer?

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It's been so long I already forgot. I think you need to die first and then write her name to revive. Keep in mind it will count as a cheat, so it can't be used if you're trying to set a high score in the leaderboard.

thanks!

could you add more easter eggs for all of the new hololive members?

Hello!

Thank you for your comment. Currently, I don't have plans to update this project in the short term.

I'm trying to focus on new projects to expand my gamedev skills. :)

ok!

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its would be funny if you left doom 1/2 cheatcodes (some at least like IDDQD or IDKFA (first one is god mode and second literally /give all))

did you try them?

on today moment as fun, yeah, fun to see doom codes expect noclip (idclip)

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Please, with all my heart, I request you to improve or change the controls of the game in APK, your two joysticks are misconfigured. The one on the left should move up, down, left to right, and the other should only move the character's view and you should only move your view, and not the character's position.

Thank you for your suggestion. I agree that the controls are kinda unusual in the APK version. This project was my first time trying to add touch controls and building for mobile so there's a lot that needs improvement.

I can't promise I'll implement the improvements though, as I'm focusing in other projects at the moment.

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No hurry. It's just a suggestion, and let me tell you that I really liked your game, I hope you do well in your next projects and if one day you can, that you tweak some like DOOG. And with all my heart I thank you very much for your effort and dedication in creating these good games. 🥰✨👍🏻

how do you get passed the first level im confused

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You need to activate the switch in the room after the art gallery.

Then you go back to the gallery and go up the stairs to cross the bridge to the exit.

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😊👍
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Congrats on clearing the game!

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I am speed.

Yeah

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I'm liking it, it's a simple but fun shooter, and the protagonist is cute.

found this while in computer laboratory at school

Could you add controller support for Android?

Thank you for your message. I see this project as complete for now, or at least any updates to it are very very low priority right now. However I'll keep your suggestion in mind for future projects.

Estoy realmente muy intrigado voy a probarlo

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im curious how this was made did you make it from scratch or did you use some of dooms code and just make custom levels and sprites

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Hello. Thank you for your interest in my project.

I made this game from scratch in Unity and C#. Of course, I used a lot of googling to figure out how to do some things, but no, I didn't use any of Doom's original code.

Most of the knowledge I used to make this came from an online course I followed, where one of the projects we worked on was a FPS.

I hope that answered your question. :)

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That's super cool I plan to make games as a hobby at some point so I like asking about the process small devs take to make their games

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Awesome!

My suggestion is to start by copying a simple game you like (snake, angry birds, space invaders, a simple platformer, etc.) to get used to the tools and learn the gamemaking process.

The key is getting experience little by little with multiple completed small projects. Going through all the process until the finished, playable game is very rewarding and a great learning experience.

The course I followed to learn Unity at gamedev.tv was great because of that. Lots of small projects to learn the different concepts and tools. And I just saw they have a 95% discount on course bundles right now. It's a great chance to start your game making journey!

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I'm gonna replicate a game like minimal by another dev on itch

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cures my depressionen

Deleted 2 years ago

Oh, did you find an issue with level 2?

I know it's tricky to complete the box pushing part, but I'd like to think it's part of the challenge. Also, there's no more of that in the rest of the game. :)

Here is an advice from a Japanese person. When the title screen is displayed in Japanese, "Badges" is displayed as "きしょう", but "きしょう" is hard to understand, so it should be displayed as "バッジ".

Thank you for your advice!

When I made this game 2 years ago I translated most of the Japanese texts using my limited knowledge and GoogleTL. I'll keep in mind this word if I update the game in the future.

very good but mobile analog is difficult to use

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Было бы круто если игра бала на русском, но разработчик вряд ли любит Россию ( или это невозможно 

It would be cool if the game was in Russian, but it's unlikely that the developer loves Russia (or it's impossible

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разработчику респект ты крут бро привет из РОССИИ

respect to the developer you are cool bro hello from RUSSIA

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в этой игре столько знакомых ассетов 

there are so many familiar assets in this game

eeeh bastante entretenido!! me gusta.

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Gracias por jugar!

Me alegra que te haya gustado! :)

i frfr just keep coming back i feel like swag og

This was a very cute game! I very much enjoyed it! I may not have gotten all of the references but it definitely has an impact on me watching Hololive more ^-^ Thank you for the experience! Also here's a little video I created on it ^^;; 

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Thank you for playing!

That was a fun video! Congrats on beating the boss! :)

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