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And by the way, this is my best score on Baeless Mode:

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Game breaking (probably) thing I got on the Android version (the latest). Not sure if this was reported before. Anyway, On Baeless Mode I pressed the Kaela Bonk button at the RIGHT moment when the timer went to zero and got this frozen screen. Had to force close the game.

(+1)

Thank you for your report!

Hmm... this should've been fixed in the last patch. I guess more testing is needed. I'll try to get it fixed in the next update!

Minor bug report:  if you click through the confirmation prompt for rerolling too fast it will give you the powerup and lock your mouse inputs until either the next level up or you lose (only tested with mouse, not sure if it happens on pad)

I'm only able to consistently make it happen with some kind of unnaturally fast clicking method (for example mouse keys, an autoclicker would probably do it too) but I have had it happen several times both by accident and on purpose just with normal mouse clicking, like if I accidentally double click it too fast.

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Thank you for the report! I'll write it down to check it for the next patch.

How do I use fusion power ups/How do I get them??

You will need to get 2 compatible powerups to their max level.

Then, the next time you level up you will be able to fuse them.

Somebody posted the full list of valid combinations on twitter using the game hashtag #yeetirys

Have fun!

Thanks!!!

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For others' (and my) convenience, this is the tweet: https://twitter.com/isaac_wolfu/status/1628357132167913472

KICK THE BABY

I spotted you in Irys' Little Witch Nobeta stream lmao

She's doing good in that game. :)

Where can I see the list of fusion items?

There isn't one.

I'll add one in version 4.

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57.6k... It was  an hour run. Sigh... I really wanted that Bae dakimakura. 



PD: Awesome and fun game :D

If you download the game and accidentally select japanese language, is there a way to change the language to english?

You can select the game language in the settings menu.

Ah thank you! Since I couldn't read the characters I didn't know what they meant.

This is a really fun and addicting game! 

Would you ever consider making a version for mac

(+1)

Thank you! I'm glad you like my game.

I would love to make a mac version, but it requires a mac computer to build to that platform and I don't own one. Unfortunately, I don't have the budget to buy a mac. :(

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There are some inaccuracies and mistranslations to Bahasa Indonesia in Patch 3.0.2.

In Achievements page (I can't check all translations because I haven't unlocked all of them):

  • [Third Time's the Charm] 
    The Indonesian translation for the achievement name feels wrong, but I'm not aware of any Indonesian equivalent.
  • [Soda Hunter]
    Typo in description: "ke bawah" should have a space.
  • [Hope has Ascended]
    The correct Indonesian translation should be "Harapan telah Naik". The current translation means "Hope has Descended".
  • [Hope Express]
    Typo in title: "Harapan Ekspres" (missing letter "s").
  • [???]
    "Hit Bae 116 times" description is not translated fully. It still uses "Hit Bae 116 kali".
  • [???]
    "Fly longer than 20000m" description is incorrectly translated to "Terbang lebih jauh dari 2000m". There's a missing zero there.
  • [???]
    "Baeless mode: Fly higher than 250m" description is incorrectly translated to "Mode Baeless: Terbang lebih jauh dari 250m". The translation is talking about distance instead of height. The correct translation should use "tinggi" instead of "jauh".

In other pages:

  • [Settings -> Playlist]
    The ID translation seems too strict with the instruction.
    "Jika Anda berencana untuk melakukan streaming, kamu harus mematikan BGM game dan putar musik yang lain untuk menghindari potensi klaim hak cipta."
    means
    "If you are planning to stream, you must turn off the game BGM and play other music to prevent potential copyright claim."
  • [How to Play, 1/3]
    - "kebawah" is missing a space again.
    - "flying up" is translated as "terbang", but the ID translation is less specific. The down boost only works when IRyS is flying upwards (right?), so the translation should say "terbang ke atas" instead.
  • [How to Play, 2/3]
    "Kronii changes flight angle" is incorrectly translated as "Kronii merubah posisi". The latter means "Kronii changes position".
  • [Reroll]
    "Akan mengonsumsi stamina setiap reroll?" means "Will consume stamina every reroll?" which I think sounds weird.
  • [Mumei Countdown powerup]
    "Lowers Mumei's countdown to X" is incorrectly translated to "Menurunkan hitungan Mumei dari X". The latter means "Lowers Mumei's count from X."
  • [Hot Sauce powerup]
    - The name of the power up is "Saus Pedas", but the description uses "Saus Panas".
    - "Boosts IRyS" is translated to "Meningkatkan IRyS". The latter means "Improve IRyS", which is not specific enough.
  • [Kaela Bonk powerup]
    Again, "kebawah" should have a space.
  • [Double Soda powerup]
    The translation uses "terlihat", which is closer to "to be seen" rather than "to appear". I think it's better to use "muncul" instead.

Thank you for the feedback!

Could you DM me on Twitter? I think we can coordinate TL checking better there. :)

Oh no! Did anyone else's save get wiped after update 3.0.2 or is it just me? I don't think I erased any cookies or anything from my browser :(

That's weird. If you're playing on the browser the most you'd lose after an update is the settings (language, volume) which I can't control. But the save with your best distance and achievements should still be there.

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 It was so much fun

(+1)

Nice run!

cute game

(+3)
I got pretty good with the dice,charge amount up and big soda. 

nice run!!

(+1)(-1)

IMO the user interface is overloaded. It's hard to navigate for me in the game because there are lots of different options and texts on the screen.

Could you please be more specific about the interface? Is it the title screen? Is it the fly screen? Is it the game over screen?

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I had similar thoughts, particularly regarding the "Select Game Mode" dialog. In my initial play, I thought that the box under "Items" was a button that could enable a "no item mode". It turned red (which looks like ON) when I hovered over it, and it left me wondering how to deactivate it. Similarly, I wondered what the "Refill on retry" refills. Furthermore, after switching the toggle for 'Standard', 'Classic', etc., I couldn't remember which was the default setting. It would be better if the toggle does not go back from Gacha to Standard when pressing ▶.

I was hoping to download this game to my steam deck, as it is my only non apple device. I downloaded the .zip file but I don't know where to go from there to be able to run it as an application or fully download it to the steamOS as a non-steam game. I have an understanding on how to do the latter part after I have opened it as an application, but I don't know how to properly open the zip to be registered as an application on the deck. I've downloaded the linux version since the steam deck runs on linux, but I've confused beyond that. I've unzipped the file to a folder, a .x86_64 and two .os files and it will not open the latter three. Can anyone help with fully downloading and opening the app? 

So I got this running on my deck. My understanding is you can't open zip files from your deck. There isn't a way for it to unzip or extract. 

What I do is unzip the file on my pc and then use a program called Warpinator. I believe there is a apple version for Mac users too. You should be able to use that, transfer the unzipped file, then put the file in a spot you can easily access on your deck. 

You can also add it as a non-steam game. I used the .exe file (this is on the WIN version of the game) and run it on Proton Experiential. 

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This may be a weird request, but is there any way to make it so that the downloaded version of the game DOESN'T respond to controller input when it's not the main focus window?

This seems like it should just be how things work anyway but for some reason it's not and I'm probably only one of a handful of people who will even notice but because one of the main games I play doesn't usually require *any* attention nor input for minutes on end for some activities (Elite Dangerous, btw) I usually fill those gaps in time with other, less-graphically intensive games like HoloCure or chess.

I'd LOVE to add this game to the list of things I can play in the background but it's ENTIRELY too frustrating to hit pause on Delivering Hope, tab back to Elite to do the few seconds to minutes of content it offers and then tab back to Delivering hope to find that my button inputs have been going to both games and my DH run is now entirely ruined by either getting upgrades I didn't want, blowing all my boosts, or even just being over outright at Bae's feet.

(+1)

Oh, that's interesting!

To be honest I never tested gamepad input while the game was not focused. I also thought it would ignore the inputs until focused again.

I'll write it down as a bug and see if I can prevent that from happening! Thank you for reporting!

David, my man. That doppler effect you threw in for IRyS is hilarious and makes me chuckle every time. Those little details make this game more enjoyable. Much appreciated.

Do you mean the voice volume fading away when IRyS flies into the sky?

Yeah, that was suggested by someone in the comments some time ago. I like the result. :)

I can't believe I made it to 21k wth Big Soda, Kromei, Divorce papers, and Rebirth in the pocket and I died  going #TooFast three times and then getting put in jail twice and slamming right in to Bae lmao ALL within 1km

That was a great powerup loadout!

Too bad rng decided it was too much power for a mortal and ended you. XD

(-1)

Dafuq just happened?

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you caught me off guard with [redacted] you sneaky dev you, also am i wrong for thinking bae still needs some form of animation? or is that too much to ask regardless?

(i was also a little too hopeful that kiara would turn bae into a boost)

Give Bae an animation? Hmmm... but remember she's just a figure, so she should stay still.

And Kiara making Bae into a boost would make her power even more OP than it already is. However, having something turn Bae into a booster sounds like an interesting idea for a future update. I'll write it down! Thanks!

it still feels a tad off to have everyone else have an animation, though if you do the bae booster thing i think i'd be less offended by bae not having an animation, though it still feels weird to have irys just blast into space at extreme speeds at certain angles

I create sync command for copy data from windows to android using ADB and can you find location savedata.ddd in linux?


According to Unity's documentation, it should be located in $XDG_CONFIG_HOME/unity3d or $HOME/.config/unity3d

Love the game! but When I get a new dress it replaces the one I already like. Is there a way that whenever I unlock a new dress that it doesn't replace the one I already have?

No. It will keep changing as you unlock new stuff.

I'll write down the idea to add a setting in the options menu to disable that. So maybe it will be there in v4. Thanks for the feedback! :)

baeless mode its so fun! 

just did this, so close to the 333 achievement ;w;

Just so you know... 333 achievement only works in standard mode (I think?) lol

it's true, i got like 500 and didn't get the achivement

this seems to be a bug? i had only mumei and calli maxed but it let me fuse mumei and kronii and then get another kronii upgrade since there was one offered in that level up

not sure if u already know about this but just in case

lmao this is weird. gonna have to look into it

Fixed in version 3.0.1

Hello, can i translate to indonesian?

Hello. Thank you for volunteering!

Please DM me on Twitter to coordinate. Thanks!

Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically use itch.io to avoid that.

Thank you for your comment.

I'm afraid I cannot provide an APK. I will only publish Android builds to the Google Play Store for all my new games. Sorry.

I love this game, I really enjoy this thank you so very much for this game!

Thank you for playing! I'm glad you're having fun with my game!

Finally I can play this game everywhere. Actually I didn't even know this game has already released on google play lol.

I'm just happy to be able to play this on my phones. ty for releasing good game and ty for replying my google play reviews. 

btw if i play this game on android idk why but it plays 30 frames. i think it's problem on my phone or something.

(+1)

Thank you for playing!

The 30 frames per second on mobile (half refresh rate) is something Unity does by default to preserve battery and prevent the device from heating up when playing long sessions.

Version 3.0.0 will have a setting that can be enabled to force 60fps (or full refresh rate) on mobile. Just keep in mind the increased battery use and potential heat on your device.


PainRys

Deleted 179 days ago

Yes.

(+1)

Murphy's first law of Delivering Hope: The more levels you put into a skill, the less likely you are to hit the power-up it boosts.

can you add ririsya into the game i love her

I like Ririsya too, but this is a hololive game.

uh i didnt know

Some random accumulated thoughts:

  • At the moment, it feels like attaining a significant altitude/vertical speed is a liability. You don't accumulate down-boost, you can't collect yeets/sodas/etc, and it's tricky to tell whether or not you're about to crash into that Bae coming up. The only advantage, aside from some one-off altitude achievements, is that you don't need to worry about meatballs or Baes, except the ones you blindly crash into at 25 meters per second.
    It's making me start to think that yeet-boosts (and especially Mumei's big toss) aren't really helping. They might even be liabilities. To counteract this, some reward for getting high might be nice. Maybe accumulating XP faster the higher you are? Or some new mechanic, similar to the down-boost, if you want something less simple yet disruptive to existing mechanics.
  • Speaking of down-boosts...only being able to use them while moving up is a weird restriction. They're sometimes useful for exploiting an opportunity before you fly away, but the narrow angle windows and how quickly the angle bounces around, it's tricky to pull off—you need to hit F at the right moment, then release it at the right moment. And since you can't use it while moving down or sideways, it doesn't help you avoid hazards unless you can predict where you're going to land early in the arc—and if you're moving with speed, you'll probably stop moving up before your landing site comes onscreen.
    Down-boosts feel very restrictive. I feel like there's an intended use case I'm missing, because otherwise it feels too restrictive to be useful with any regularity.
  • The camera feels weird. If I'm reading its behavior correctly, it has two zoom levels it can slide between; this is fine under certain ranges of speed/altitude, but also sometimes feels weird. I assume you tried a more granular camera and something didn't work?
    It also feels way too easy to fly off the top of the screen. That feels like it should be exciting and uncommon, but it's common when you combine a decent base speed with a yeet/boost. Under current physics, a 10-meter ceiling feels too low. A fairly mundane 12 or 15 meter apoapsis doesn't feel very different from a 60- or 100-meter one; its just IRyS staying offscreen longer.
  • Airspace feels underutilized. Flying items are fun but simple, Monopoly boards are fun but random. (Though I like that both good and bad are better/less bad if you're low on boosts. Helps with strategizing.) Both are rare. There should be less stuff in the air than on the ground, but it would be nice if there was more stuff up there. It would complicate flying items, though.
    If you take this suggestion into consideration, consider adding some kind of indicator for upcoming airborne items. Actually, maybe consider that anyways—it could help make use of flight-item boosts.
  • It would be funny if IRyS's voice grew faint at high altitudes. Imagine a "WHYYYyyyyy...?" trailing off as Mumei yeets her into the mesosphere.
(+2)

Thank you for all the ideas and comments!

Many of your points are planned to be addressed in Version 3.0.

There are plans to add some "special stage" that will trigger when going into high altitudes which will provide some bonuses to the player (as long as they play skillfully), so there's less "dead time" while IRyS is off-screen.

There are plans to make downboost upgradeable to widen the aim angle and also give it more power since currently it's mainly conserves the current player velocity. However it will remain to be only usable while moving up. The main use is to force a landing on an item closer than the predicted landing spot, so you don't have to wait to see what's coming up later in the flight trajectory. Best example is downboosting to catch a soda right after Calli boosts you up or after manually boosting to avoid Bae. Other uses are to "chain" boosts, by quickly downboosting after a Calli into a Mumei. It's not recommended to downboost into a Kronii as the angle is not high enough to guarantee a horizontal boost (at least not until update 3.0)

A visual indicator for upcoming air items is planned for update 3.0 as well.

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Further accumulated thoughts:

  • I think part of what rubs me the wrong way about how the down-boost is currently implemented is the ways it restricts your control. It feels like the counterpart to the normal boost, which you can activate any time you have charge, letting you use it for anything that a sudden velocity change could be helpful for; avoiding Bae, restarting a stalled flight, catching differently missing an airborne power-up, etc. But you can only use a down-boost if you are at a fairly specific altitude and moving up, meaning that it's basically useless for anything except recovering a power-up that you landed slightly to the left of, or occasionally dodging Bae if you know you're going to hit her at the right time and can get the right angle. And that uselessness isn't a factor of the down-boost, but of when the game lets you down-boost, for no reason beyond the game designer deciding you shouldn't want to down-boost when you're not going up enough.
  • It would be neat if the game pointed out certain achievements you re-achieved during a run. Not the basic ones like Super Glider, Rocket Power, or the Monopoly achievements, but the ones that feel like achievements. Might help some of the runs that didn't achieve anything new feel like they achieved something.
  • To be clear, I was serious about IRyS's volume changing with altitude. That wasn't just a joke. I think it would help "sell" when IRyS gets really high.

I'm still kinda surprised that the volume suggestion was taken, though.

It was a cool suggestion!

soft dev is literally the best fan made game developer for hololive

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I flew over 30km and there was no achievement. :sob:

It would be nice to unlock character skins and visual effects when certain achievements are achieved.

For example, after achieving a flight of 30 km or more, the boost wing effect and charge icon can be replaced with a slightly more luxurious look. or a nice looking skin

(+1)

Nice flight!

Thank you for the feedback and suggestions. I have plans to add more visual effects in version 3.0.

I didn't expect for players to fly further than 30Km in this update lol

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Deleted 1 year ago
(+1)

Thank you for playing! If you keep at it, you'll surely beat Kaela's score!

Adding multiplayer at this point in development is too much work. Things like these must be considered from the beginning of the project and it's too late now. Thank you for the idea though. I want to include online multiplayer in a future project.

Love the game!  Btw, any chance to have some sort of Sana cameo in the game in the future?  I think she's the only one in CouncilRys that isn't in the game, unless I'm mistaken.  Also I agree with the other coments, Kaela in the game would be awesome!

(+1)

Thank you for playing!

I have plans to add Sana, Fauna and the Myth girls to the game at some point. Kaela and maybe other holoID talents will also be included.

However, it will take time as I can't add them all at once. Please be patient!

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