Apologize for the unsolicited suggestion if its unwelcome, but I was thinking about how the rest of councilrys could be implemented and I came up with a concept for Sana. I was thinking maybe there’d be a gauge that spells out S-A-N-A and the letters could be floating off the ground like the holopoly board. Once you have the letters, you get access to Sana’s limiter, and removing it (using it) decreases your own gravity, but functionally works like an extremely strong banana bounce.
Small tip for other players that I've noticed: You get a lot of horizontal momentum from GWAKs (Kronii Boosts) if your momentum upon getting the Kronii Boost is mostly vertical
Found out I apparently (if I'm not mistaken) have a better PB than both Kaela and the dev? If that's the case, then I'm formally issuing an open challenge to Kaela to beat my PB. Also I found a eurobeat remix of BERSERKER to add to the OST if that's of interest.
Suggestion: Add an achievement that, at a certain altitude (think 169.7 m) gives a head accessory of a replica spiral limiter Achievement name: Eternal Description: Said hello to a beeg friend (just an idea I had)
I think this game has a weird bug on the latest version of Microsoft Edge browser, least for me. Noticed it wasn't loading at all for me, so I tried it on incognito mode and noticed something weird, it'll load perfectly fine the first time, but if I refreshed the page and tried loading the game again, it'll say something about failing to load a file from the indexedDB cache checking the console log and refuse to load the game at all.
Just updated to latest edge again and it seems to be loading fine now, guess something screwed up on Edge's end that broke it. Thanks for the cool game btw.
I'd love some kind of way to permanently unlock some boosts or maybe currency to start with certain things on a run? I dunno. Maybe I'm just bad at the game and need a bit of help.
I'm working on something similar for the next update. It won't be exactly permanent boost unlocks, but something related to currency that can be used from the start of a run.
To fuse powerups you will need 2 compatible powerups at the maximum level upgrade (red text). The next time you level up the game will prompt you to fuse them.
Keep in mind not all powerups are compatible with each other!
Game breaking (probably) thing I got on the Android version (the latest). Not sure if this was reported before. Anyway, On Baeless Mode I pressed the Kaela Bonk button at the RIGHT moment when the timer went to zero and got this frozen screen. Had to force close the game.
Minor bug report: if you click through the confirmation prompt for rerolling too fast it will give you the powerup and lock your mouse inputs until either the next level up or you lose (only tested with mouse, not sure if it happens on pad)
I'm only able to consistently make it happen with some kind of unnaturally fast clicking method (for example mouse keys, an autoclicker would probably do it too) but I have had it happen several times both by accident and on purpose just with normal mouse clicking, like if I accidentally double click it too fast.
I would love to make a mac version, but it requires a mac computer to build to that platform and I don't own one. Unfortunately, I don't have the budget to buy a mac. :(
There are some inaccuracies and mistranslations to Bahasa Indonesia in Patch 3.0.2.
In Achievements page (I can't check all translations because I haven't unlocked all of them):
[Third Time's the Charm] The Indonesian translation for the achievement name feels wrong, but I'm not aware of any Indonesian equivalent.
[Soda Hunter] Typo in description: "ke bawah" should have a space.
[Hope has Ascended] The correct Indonesian translation should be "Harapan telah Naik". The current translation means "Hope has Descended".
[Hope Express] Typo in title: "Harapan Ekspres" (missing letter "s").
[???] "Hit Bae 116 times" description is not translated fully. It still uses "Hit Bae 116 kali".
[???] "Fly longer than 20000m" description is incorrectly translated to "Terbang lebih jauh dari 2000m". There's a missing zero there.
[???] "Baeless mode: Fly higher than 250m" description is incorrectly translated to "Mode Baeless: Terbang lebih jauh dari 250m". The translation is talking about distance instead of height. The correct translation should use "tinggi" instead of "jauh".
In other pages:
[Settings -> Playlist] The ID translation seems too strict with the instruction. "Jika Anda berencana untuk melakukan streaming, kamu harus mematikan BGM game dan putar musik yang lain untuk menghindari potensi klaim hak cipta." means "If you are planning to stream, you must turn off the game BGM and play other music to prevent potential copyright claim."
[How to Play, 1/3] - "kebawah" is missing a space again. - "flying up" is translated as "terbang", but the ID translation is less specific. The down boost only works when IRyS is flying upwards (right?), so the translation should say "terbang ke atas" instead.
[How to Play, 2/3] "Kronii changes flight angle" is incorrectly translated as "Kronii merubah posisi". The latter means "Kronii changes position".
[Reroll] "Akan mengonsumsi stamina setiap reroll?" means "Will consume stamina every reroll?" which I think sounds weird.
[Mumei Countdown powerup] "Lowers Mumei's countdown to X" is incorrectly translated to "Menurunkan hitungan Mumei dari X". The latter means "Lowers Mumei's count from X."
[Hot Sauce powerup] - The name of the power up is "Saus Pedas", but the description uses "Saus Panas". - "Boosts IRyS" is translated to "Meningkatkan IRyS". The latter means "Improve IRyS", which is not specific enough.
[Kaela Bonk powerup] Again, "kebawah" should have a space.
[Double Soda powerup] The translation uses "terlihat", which is closer to "to be seen" rather than "to appear". I think it's better to use "muncul" instead.
That's weird. If you're playing on the browser the most you'd lose after an update is the settings (language, volume) which I can't control. But the save with your best distance and achievements should still be there.
I had similar thoughts, particularly regarding the "Select Game Mode" dialog. In my initial play, I thought that the box under "Items" was a button that could enable a "no item mode". It turned red (which looks like ON) when I hovered over it, and it left me wondering how to deactivate it. Similarly, I wondered what the "Refill on retry" refills. Furthermore, after switching the toggle for 'Standard', 'Classic', etc., I couldn't remember which was the default setting. It would be better if the toggle does not go back from Gacha to Standard when pressing ▶.
I was hoping to download this game to my steam deck, as it is my only non apple device. I downloaded the .zip file but I don't know where to go from there to be able to run it as an application or fully download it to the steamOS as a non-steam game. I have an understanding on how to do the latter part after I have opened it as an application, but I don't know how to properly open the zip to be registered as an application on the deck. I've downloaded the linux version since the steam deck runs on linux, but I've confused beyond that. I've unzipped the file to a folder, a .x86_64 and two .os files and it will not open the latter three. Can anyone help with fully downloading and opening the app?
So I got this running on my deck. My understanding is you can't open zip files from your deck. There isn't a way for it to unzip or extract.
What I do is unzip the file on my pc and then use a program called Warpinator. I believe there is a apple version for Mac users too. You should be able to use that, transfer the unzipped file, then put the file in a spot you can easily access on your deck.
You can also add it as a non-steam game. I used the .exe file (this is on the WIN version of the game) and run it on Proton Experiential.
This may be a weird request, but is there any way to make it so that the downloaded version of the game DOESN'T respond to controller input when it's not the main focus window?
This seems like it should just be how things work anyway but for some reason it's not and I'm probably only one of a handful of people who will even notice but because one of the main games I play doesn't usually require *any* attention nor input for minutes on end for some activities (Elite Dangerous, btw) I usually fill those gaps in time with other, less-graphically intensive games like HoloCure or chess.
I'd LOVE to add this game to the list of things I can play in the background but it's ENTIRELY too frustrating to hit pause on Delivering Hope, tab back to Elite to do the few seconds to minutes of content it offers and then tab back to Delivering hope to find that my button inputs have been going to both games and my DH run is now entirely ruined by either getting upgrades I didn't want, blowing all my boosts, or even just being over outright at Bae's feet.
David, my man. That doppler effect you threw in for IRyS is hilarious and makes me chuckle every time. Those little details make this game more enjoyable. Much appreciated.
I can't believe I made it to 21k wth Big Soda, Kromei, Divorce papers, and Rebirth in the pocket and I died going #TooFast three times and then getting put in jail twice and slamming right in to Bae lmao ALL within 1km
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how ba-ba-ba-ba-bad can i be.
Apologize for the unsolicited suggestion if its unwelcome, but I was thinking about how the rest of councilrys could be implemented and I came up with a concept for Sana. I was thinking maybe there’d be a gauge that spells out S-A-N-A and the letters could be floating off the ground like the holopoly board. Once you have the letters, you get access to Sana’s limiter, and removing it (using it) decreases your own gravity, but functionally works like an extremely strong banana bounce.
Thank you for the suggestion! That's an interesting idea. I'll write it down!
I probably won't implement it as is, but the concept is interesting.
Small tip for other players that I've noticed: You get a lot of horizontal momentum from GWAKs (Kronii Boosts) if your momentum upon getting the Kronii Boost is mostly vertical
(edit: made a small mistake, edited it)
Kronii changes your flight angle from mostly horizontal to mostly vertical and viceversa.
It's hard to do, but if you nail a steep dive into Kronii you will get a very nice horizontal boost!
(your comment helped me realize my comment had a small mistake in it, thanks!)
Found out I apparently (if I'm not mistaken) have a better PB than both Kaela and the dev? If that's the case, then I'm formally issuing an open challenge to Kaela to beat my PB. Also I found a eurobeat remix of BERSERKER to add to the OST if that's of interest.
(Also I noticed how the optional price for the game is 1.16 USD, nice little hidden reference there)
Yes, that was intentional. :)
Suggestion: Add an achievement that, at a certain altitude (think 169.7 m) gives a head accessory of a replica spiral limiter
Achievement name: Eternal
Description: Said hello to a beeg friend
(just an idea I had)
I'll write down your suggestion. Thank you!
I think this game has a weird bug on the latest version of Microsoft Edge browser, least for me. Noticed it wasn't loading at all for me, so I tried it on incognito mode and noticed something weird, it'll load perfectly fine the first time, but if I refreshed the page and tried loading the game again, it'll say something about failing to load a file from the indexedDB cache checking the console log and refuse to load the game at all.
Interesting... I'll try to reproduce the bug. Thanks for reporting.
For now, please try playing using Chrome or Firefox or get the standalone executable (recommended).
Just updated to latest edge again and it seems to be loading fine now, guess something screwed up on Edge's end that broke it. Thanks for the cool game btw.
Awesome news! I'm glad everything is fine now! :)
I'd love some kind of way to permanently unlock some boosts or maybe currency to start with certain things on a run? I dunno. Maybe I'm just bad at the game and need a bit of help.
Thank you for your suggestion.
I'm working on something similar for the next update. It won't be exactly permanent boost unlocks, but something related to currency that can be used from the start of a run.
Didn't know fusions work in classic mode!
LOL they shouldn't.
Good catch! Adding it to the list of fixes for next update!
When the speed exceeds 100m/s, the game stops.
I played it on internet page.
Thank you for reporting.
Did you happen to hit two holopoly in a row while flying at that speed?
Any other additional information will help identify the possible cause! Thanks!
In fact, this has happened several times before.
The game immediately stopped when a situation occurred that could exceed 100 m/s.
I'm not sure, but I think there was a time when the game stopped after hitting Calli
I forgot to take a screenshot. Sorry.
If the same phenomenon occurs next time, I will definitely take a screenshot and upload it.
There's a very minor typo in Baeless mode. One of the sentences is "Boost down charges continously". The last word should be "continuously" instead.
Thanks for reporting! I'll add it to the fixes for the next update! :)
add kobo
Also how do you fuse power ups?
To fuse powerups you will need 2 compatible powerups at the maximum level upgrade (red text). The next time you level up the game will prompt you to fuse them.
Keep in mind not all powerups are compatible with each other!
Thank you very much also this is my favorite game. <3
aweshm
Awesome game! Reminds me of old good times on newgrounds.
Baelz f*###
Very fun and addict game.I wish an IOS version exist but. We can dream.
Thank you. I'm glad you're having fun playing!
Unfortunately, due to the associated costs, I cannot make and publish an iOS version of the game. :(
I wouldn’t mind if the web version worked on iPhone but it’s not the case… double Sadge.
How do I do the big soda fusion I know I need the double soda but not sure what else I need.
You need extra slots and double soda.
And by the way, this is my best score on Baeless Mode:
Game breaking (probably) thing I got on the Android version (the latest). Not sure if this was reported before. Anyway, On Baeless Mode I pressed the Kaela Bonk button at the RIGHT moment when the timer went to zero and got this frozen screen. Had to force close the game.
Thank you for your report!
Hmm... this should've been fixed in the last patch. I guess more testing is needed. I'll try to get it fixed in the next update!
Minor bug report: if you click through the confirmation prompt for rerolling too fast it will give you the powerup and lock your mouse inputs until either the next level up or you lose (only tested with mouse, not sure if it happens on pad)
I'm only able to consistently make it happen with some kind of unnaturally fast clicking method (for example mouse keys, an autoclicker would probably do it too) but I have had it happen several times both by accident and on purpose just with normal mouse clicking, like if I accidentally double click it too fast.
Thank you for the report! I'll write it down to check it for the next patch.
How do I use fusion power ups/How do I get them??
You will need to get 2 compatible powerups to their max level.
Then, the next time you level up you will be able to fuse them.
Somebody posted the full list of valid combinations on twitter using the game hashtag #yeetirys
Have fun!
Thanks!!!
For others' (and my) convenience, this is the tweet: https://twitter.com/isaac_wolfu/status/1628357132167913472
KICK THE BABY
I spotted you in Irys' Little Witch Nobeta stream lmao
She's doing good in that game. :)
Where can I see the list of fusion items?
There isn't one.
I'll add one in version 4.
57.6k... It was an hour run. Sigh... I really wanted that Bae dakimakura.
PD: Awesome and fun game :D
If you download the game and accidentally select japanese language, is there a way to change the language to english?
You can select the game language in the settings menu.
Ah thank you! Since I couldn't read the characters I didn't know what they meant.
This is a really fun and addicting game!
Would you ever consider making a version for mac
Thank you! I'm glad you like my game.
I would love to make a mac version, but it requires a mac computer to build to that platform and I don't own one. Unfortunately, I don't have the budget to buy a mac. :(
There are some inaccuracies and mistranslations to Bahasa Indonesia in Patch 3.0.2.
In Achievements page (I can't check all translations because I haven't unlocked all of them):
The Indonesian translation for the achievement name feels wrong, but I'm not aware of any Indonesian equivalent.
Typo in description: "ke bawah" should have a space.
The correct Indonesian translation should be "Harapan telah Naik". The current translation means "Hope has Descended".
Typo in title: "Harapan Ekspres" (missing letter "s").
"Hit Bae 116 times" description is not translated fully. It still uses "Hit Bae 116 kali".
"Fly longer than 20000m" description is incorrectly translated to "Terbang lebih jauh dari 2000m". There's a missing zero there.
"Baeless mode: Fly higher than 250m" description is incorrectly translated to "Mode Baeless: Terbang lebih jauh dari 250m". The translation is talking about distance instead of height. The correct translation should use "tinggi" instead of "jauh".
In other pages:
The ID translation seems too strict with the instruction.
"Jika Anda berencana untuk melakukan streaming, kamu harus mematikan BGM game dan putar musik yang lain untuk menghindari potensi klaim hak cipta."
means
"If you are planning to stream, you must turn off the game BGM and play other music to prevent potential copyright claim."
- "kebawah" is missing a space again.
- "flying up" is translated as "terbang", but the ID translation is less specific. The down boost only works when IRyS is flying upwards (right?), so the translation should say "terbang ke atas" instead.
"Kronii changes flight angle" is incorrectly translated as "Kronii merubah posisi". The latter means "Kronii changes position".
"Akan mengonsumsi stamina setiap reroll?" means "Will consume stamina every reroll?" which I think sounds weird.
"Lowers Mumei's countdown to X" is incorrectly translated to "Menurunkan hitungan Mumei dari X". The latter means "Lowers Mumei's count from X."
- The name of the power up is "Saus Pedas", but the description uses "Saus Panas".
- "Boosts IRyS" is translated to "Meningkatkan IRyS". The latter means "Improve IRyS", which is not specific enough.
Again, "kebawah" should have a space.
The translation uses "terlihat", which is closer to "to be seen" rather than "to appear". I think it's better to use "muncul" instead.
Thank you for the feedback!
Could you DM me on Twitter? I think we can coordinate TL checking better there. :)
Oh no! Did anyone else's save get wiped after update 3.0.2 or is it just me? I don't think I erased any cookies or anything from my browser :(
That's weird. If you're playing on the browser the most you'd lose after an update is the settings (language, volume) which I can't control. But the save with your best distance and achievements should still be there.
It was so much fun
Nice run!
cute game
nice run!!
IMO the user interface is overloaded. It's hard to navigate for me in the game because there are lots of different options and texts on the screen.
Could you please be more specific about the interface? Is it the title screen? Is it the fly screen? Is it the game over screen?
I had similar thoughts, particularly regarding the "Select Game Mode" dialog. In my initial play, I thought that the box under "Items" was a button that could enable a "no item mode". It turned red (which looks like ON) when I hovered over it, and it left me wondering how to deactivate it. Similarly, I wondered what the "Refill on retry" refills. Furthermore, after switching the toggle for 'Standard', 'Classic', etc., I couldn't remember which was the default setting. It would be better if the toggle does not go back from Gacha to Standard when pressing ▶.
I was hoping to download this game to my steam deck, as it is my only non apple device. I downloaded the .zip file but I don't know where to go from there to be able to run it as an application or fully download it to the steamOS as a non-steam game. I have an understanding on how to do the latter part after I have opened it as an application, but I don't know how to properly open the zip to be registered as an application on the deck. I've downloaded the linux version since the steam deck runs on linux, but I've confused beyond that. I've unzipped the file to a folder, a .x86_64 and two .os files and it will not open the latter three. Can anyone help with fully downloading and opening the app?
So I got this running on my deck. My understanding is you can't open zip files from your deck. There isn't a way for it to unzip or extract.
What I do is unzip the file on my pc and then use a program called Warpinator. I believe there is a apple version for Mac users too. You should be able to use that, transfer the unzipped file, then put the file in a spot you can easily access on your deck.
You can also add it as a non-steam game. I used the .exe file (this is on the WIN version of the game) and run it on Proton Experiential.
This may be a weird request, but is there any way to make it so that the downloaded version of the game DOESN'T respond to controller input when it's not the main focus window?
This seems like it should just be how things work anyway but for some reason it's not and I'm probably only one of a handful of people who will even notice but because one of the main games I play doesn't usually require *any* attention nor input for minutes on end for some activities (Elite Dangerous, btw) I usually fill those gaps in time with other, less-graphically intensive games like HoloCure or chess.
I'd LOVE to add this game to the list of things I can play in the background but it's ENTIRELY too frustrating to hit pause on Delivering Hope, tab back to Elite to do the few seconds to minutes of content it offers and then tab back to Delivering hope to find that my button inputs have been going to both games and my DH run is now entirely ruined by either getting upgrades I didn't want, blowing all my boosts, or even just being over outright at Bae's feet.
Oh, that's interesting!
To be honest I never tested gamepad input while the game was not focused. I also thought it would ignore the inputs until focused again.
I'll write it down as a bug and see if I can prevent that from happening! Thank you for reporting!
David, my man. That doppler effect you threw in for IRyS is hilarious and makes me chuckle every time. Those little details make this game more enjoyable. Much appreciated.
Do you mean the voice volume fading away when IRyS flies into the sky?
Yeah, that was suggested by someone in the comments some time ago. I like the result. :)
I can't believe I made it to 21k wth Big Soda, Kromei, Divorce papers, and Rebirth in the pocket and I died going #TooFast three times and then getting put in jail twice and slamming right in to Bae lmao ALL within 1km
That was a great powerup loadout!
Too bad rng decided it was too much power for a mortal and ended you. XD
Dafuq just happened?