Patch 5.0.2
Delivering Hope (hololive fangame) » Devlog
Patch 5.0.2
After getting some feedback from players and observing some live streams, I identified some opportunities for improvement as well as some bugs that needed fixing.
See below the list of all changes and fixes in patch 5.0.2.
Changes:
- Lucky Dice Max level increases chance of holopoly appearing
- Space mode will now track flight distance
- Space mode will now pause if clicked out of the game
- Added a colored asteroid to Space mode that gives points if destroyed
- Mobile controls for Space improved
Bug fixes:
- Smol Ame could push IRyS when spinning Sana's wheel
- In some devices the potion select screen got stuck
- Blocked Justice hits were being counted for the accessory unlocks
- Crashing into Bae at extremely fast speed could cause chibiRyS to fall below the ground
Files
Delivering Hope v5.0.2 WIN.zip 322 MB
34 days ago
DeliveringHope_v5.0.2_LINUX.zip 325 MB
34 days ago
Delivering_Hope_v502_WEB.zip 176 MB
34 days ago
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Delivering Hope (hololive fangame)
How far can Hope go?
Status | Released |
Author | David Wu SoftDev |
Tags | hololive, irys, Side Scroller, vtuber |
Languages | English, Spanish; Latin America, Indonesian, Japanese, Korean |
Accessibility | One button |
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Comments
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Honestly, I really enjoy this update. I think adding the asteroid thing was a nice touch. It makes me personally feel that instead of left up to complete RNG of how many points I can earn a run i can at least always earn a few points by shooting some asteroids as I fly on by. I am at least appreciative as it will significantly cut down the amount of grinding that'll probably be needed to get all the permanent upgrades unlocked.
One thing that did come across my mind as I played was that I'm noticing on the explanation screen that there is no real mention of these alternative color asteroids. I wonder if maybe it should be mentioned here that shooting them gives points? But honestly it may be fine as is since it lets the player experiment and see what does what.
Yes. I left it for the player to discover by experimentation. They stand out quite a lot so you'd at least try shooting them, right?
Also, adding new texts takes a lot of time as I need to pass it through all the translators in the team, and since they're volunteers there's no telling when they'll get back to me with the translated texts. So I try to avoid adding new texts when publishing small patches.